The concept behind what HCI relates to is how a human being
would interact with a computer. When looking at HCI, research
will be done to help give our group a better understanding as
to what aspects need to be taken into consideration when
designing the e-shop in a can. This is what will be researched
and taken into consideration:
- Disabilities
- Visual
- Errors
- Administration
- Usability
Disabilities are spilt into "Cognitive, perceptual and
physical impairments (PIs)". These disabilities "can all hinder
the use of computing technologies".
"Aging can have substantial effects on cognitive ability".
This can be influenced by perceptual and physical impairments.
Human beings can suffer mild impairment which will not affect
their ability to use programs. Some suffer from a combination
of impairments, though mild, can cause problems. The problem
this causes is that not all problems can be catered for.
Cognitive decline can be aided by designing systems to "allow
every step to be carried out at the users own pace", primarily
defines the old from the young as additional time to complete
tasks is required by older people as their cognitive functions
have declined over time.
Attention is another cognitive impairment can be caused by
aging, immaturity, emotional problems and genetics. To minimise
attention problems here is "to grab the users attention" by
highlighting critical information appropriately, to keep the
interest of the user. Memory loss and Dementia is another to be
taken into consideration. "Limitation in memory affects people
with age and non-age related cognitive impairment" wherever
feasible, designs need to be carefully planned and implemented
to minimise "the burden of memory off the user" by the use of
"prompts and reminders" and navigation. One of the largest
causes of dementia is Alzheimers Disease and strokes.
Visuospatial, Iconic and Verbal Abilities are another three
cognitive types that needs to be considered. Other than memory
there is marked "decline in visuospatial and verbal abilities
in older people" causing difficulty with layout, organisation,
iconic memory and limitations in verbal ability, these symptoms
are apparent in Autism affecting people of all ages. So we will
take in to consideration by the layout and text. Designs could
well be put in place with thorough research aid people with
strokes, but with Alzheimers it would be very difficult in the
long term as the condition gets progressively worse over
time.
Perceptual impairment is split in to "hearing impairments,
mental impairments, speech impairments and visual
impairments".
Hearing is "constantly fluctuating air pressure" and is
converted in the form of "pitch, timbre and loudness" this is
done through the three parts of the ear, outer, middle and
inner. Pitch is measured against the "frequency of a pure tone"
or the "frequency of a complex tone". Human beings are more
sensitive to frequencies, ranging from 1000 Hz to 5000 Hz, the
ability to hear any frequencies higher or lower than this
deteriorate with age.
Timbre "is the sensation closely related to the quality of
sound". As everyday sounds are very complex, the quality of the
sound becomes very important. This allows can allow someone to
judge the same note played by a different instrument, or even
if the volume of a sound system has been slightly. Loudness is
the "intensity of the sound" measured in decibels (dB). The
loudest sound level that can be heard without any long term
damage being caused to the ear is 120 dB, but what is being
heard is related to the frequency of the sound. Hearing is the
combination of pitch, timbre and hearing, any problems with any
of the elements of hearing can cause confusion or an incorrect
conclusion on what is being heard. Any sounds that may be used
will be simple and very different to each other.
Mental impairments such dyslexia and autism can cause
difficulty. Dyslexics can have difficulties with information
relayed textually. But speech can "alleviate the need to read
and write and allow more accurate input and output" in very
severe cases, but with less severe cases "spelling correction
programs" can help, the spell check facilities similar to those
used in Ms Word would not be considered to be of any use as it
does not "recognise their idiosyncratic word construction
methods" or even minor displacement of characters in words.
Which also affects the way dyslexics read as they will
perceived some words to be incorrectly spelt as confusion can
occur with similar words.
Sufferers of autism have their "ability to communicate and
interact with people around them and to make sense of their
environment" affected, manifesting itself primarily in three
ways social interaction, communication and imagination. To aid
in the use of the e-shop in a can text will be kept simple and
easy to read, and if possible speech output will be also be
integrated, but any sever cases will be very difficult to cater
for.
Speech is "the oral expression of language", this impairment
is something that will not be catered by a design
independently, and the speech system provided in Windows if
feasible will be used for speech. Visual impairment has
attracted a lot of attention in research as it is seen as
potentially "one of the most debilitating" impairments. Due to
the rise in GUI systems there has been a reduction in
"possibilities for visually impaired users", to aid users with
"text-based interaction, screen readers using synthesized
speech or Braille output devices" have been used, though such
devices are very restricted in trying to interpret the
graphical interface. Colour also needs to be considered,
colours used have to be as distinct as possible, and it should
not be affected by contrast.
Physical impairments require adaptive interfaces to allow
users to actually use a computer system correctly, as this is
not something that will be considered in the design as it
cannot be catered for by software, as this is more a hardware
related issue.
Cultural impact on colours also needs to be considered "blue
should not be used to display critical information", also as
approximately 10% of the population is colour blind "being
unable to discriminate between red and green" it is very
important that use of these colours is kept to a minimum unless
absolutely necessary. Screen resolutions will also need to be
taken into consideration as the visually impaired may have low
resolution set on the VDU so there is not point in creating a
layout which will need a high resolution setting.
Errors are a very important part of the final design, the
final product itself will need to work without errors but it
must be capable of alerting the user of any errors they have
made, this will need to be covered by validation within the
design of the e-shop in a can. There could be actual prompts to
alert the user, or sounds such as beeps or an alarm. Or even a
traffic light system red, yellow and green, red for danger,
yellow for caution and green to continue. But before anything
like this can be implemented impairments will have to be taken
into consideration. We must also plan and design for errors so
that even if the user makes a mistake, validations and function
have to be put into place so that the user will do the right
thing.
Administration cannot be too complicated with the e-shop in
a can, as the added complication will mean it will take longer
to get full working knowledge and understanding of how the
whole system has to work. There will have to be full security
access in the initial layout setup of the e-shop in a can, easy
access and manipulation of the data in the database that will
be used.
Usability is "how easy it is to learn and use a system".
This is something that should be central to the design and
development of any product. In usability every aspect of
product needs to be taken into consideration. From the way it
looks to the naked eye, to the way it works. For the e-shop in
a can colours and layout will have to be considered, then there
is also navigation. Things that need to be taken into
consideration consist of the time taken or needed to complete
tasks, how often the user will have to repeat the same
procedure, the time user may spend dealing with errors. These
are important for the end consumer and the administration. Any
final visual effects that might be implemented, will have to be
within any safety and legal regulations.

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